Noel Enyedy, Joshua A. Danish, Girlie Delacruz, and Melissa Kumar, authors of Learning physics through play in an augmented reality environment, presented a case study in which they researched how 6-8 year olds investigate motion and Newtonian Force through the use of augmented reality. I believe the implementation of Augmented Reality games into the classroom can result in a more meaningful learning experience. I could not agree more with this article. AR games allow teachers to integrate technology into the curriculum in a meaningful way. It reminds me of the craze Pokemon Go. This game can be considered an AR game because players use real-life location to “catch pokemon.” If such a simple game can get people motivated to go outside and walk around, maybe AR games can motivate students to learn.