ICT and Early Science, Social Studies (Weekly Reading Reflection Week 12)

Noel Enyedy, Joshua A. Danish, Girlie Delacruz, and Melissa Kumar, authors of Learning physics through play in an augmented reality environment, presented a case study in which they researched how 6-8 year olds investigate motion and Newtonian Force through the use of augmented reality. I believe the implementation of Augmented Reality games into the classroom can result in a more meaningful learning experience. I could not agree more with this article. AR games allow teachers to integrate technology into the curriculum in a meaningful way. It reminds me of the craze Pokemon Go. This game can be considered an AR game because players use real-life location to “catch pokemon.” If such a simple game can get people motivated to go outside and walk around, maybe AR games can motivate students to learn.

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